

Construct 1 Fertilizer Factory, 2 Steel Manufactories, and 2 Motor Factories. It is essential, when you win the war, that you Seize State Treasury, because of the cash boost. Optionally, Justify war on a small neighboring nation and produce as much infantry as possible. The ingredients for electronics are very common and spread out, meaning that it is easy to purchase gold and copper. Begin immediately by building 1-3 electronics factories. Keep an eye out for Nigeria and Pakistan, since they cannot meet that 50% quota normally. Usually, countries will be able to afford half of their Civilian Goods demand. Keep in mind that in order to supply 4 civilian factories, you need 12 electronics, 10 fertilizer, and 10 motor parts production. Consider activating the Policy "Advance the Research Bureau" because of the research boost. Always have high government and research spending, because of the bonuses granted. Wait until you have enough political power for limited conscription to switch to "Specialized" infantry doctrine, in order to maintain manpower gain.

Finland is generally a good option, since they have all resources except for aluminum and iron. The best nations to develop industry usually have large amounts of natural resources, especially titanium and tungsten due to their high demand. Income from trade would in that case account for the vast majority of income. Industrial openings are most efficient and lucrative in Tier I-III nations, since they have mediocre or tiny taxation pools.
